Open Ground
a real-time tactics game where every soldier is simulated
in development — dev videos → demo → steam early access
What it is
RTT, not RTSNo base building, no harvesting. Your men, the terrain, the plan. In the lineage of Close Combat, Combat Mission and Men of War.
Every man simulatedLine of sight, suppression, morale, ammo, wounds — per soldier. Pinned men stay down, broken squads break contact, the hopeless surrender.
Command by intentOrders are intents: routes, facing, stance, pace, contingencies. The soldiers do the soldiering — you do the thinking.
Squads and single menSquads move as one and split into fireteams that bound, cover and drag bodies out. Any man stays one click away for the hero moment.
The field remembersBodies, wrecks, craters, blood and tracks persist for the whole battle. Wrecks become cover. Gore is a dial.
DeterministicA seed is the whole battle. Replays are the save format; a bug report is reproducible. Nothing in the videos is scripted.
Latest footage
unedited capture from the current build — also: 11 minutes where the sim writes the story
the full build document — mechanics, systems, roadmap, honest not-yet list:
read the field manual →
read the field manual →